Simulating nature's mechanics through code.
Mechanical Animals is an on-going project, in which I study the motion characteristics of natural organisms, and try to recreate their liveliness through computer algorithms.
In order to animate the fish, I figured that simulating the mechanics of the fish bone is key. I applied the concept of "inverse kinematics" in object-oriented programming.
For the next step, I will explore the inverse kinematics in a 3-dimensional environment, and program some new creatures with Three.js in the browser. Stay tuned!