Simulating nature's mechanics through code.
Mechanical Animals is an on-going project, in which I study the motion characteristics of natural organisms, and try to recreate their liveliness through computer algorithms.
Goldfish in My Browser is the first piece of this series.
In order to animate the fish, I figured that simulating the mechanics of the fish bone is key. I applied the concept of "inverse kinematics" in object-oriented programming.
For the next step, I will explore the inverse kinematics in a 3-dimensional environment, and program some new creatures with Three.js in the browser. Stay tuned!