Atomu is a tangible interface that allows people to dissect and view human organs through physically manipulating the installation. The installation supports a life size human figure covered by deformable fabric, and the visual content is projected onto the fabric from behind. Twelve proximity sensors are also installed in the back of the fabric, and depending on how deep the user pressed into the fabric, the sensors send the depth data to Processing and alternates the projection of human organ section views with the corresponding depth.
This project investigates new ways to interact with virtual information in physical space. It integrates and overlays the digital “interface” on top of tangible experiences and spacial deformations.
Slice Anatomic Models into Layers
To create a image database for the interface, 3D models of human organs are first sliced and rendered into 22 discrete layers, using the Maya software.
Building Physical Structure with CNC
Using computer-aided fabrication tools, I was able to build a human-sized rigid wooden frame to support the deformable tactile interface.